Nowadays students are required to use more diverse skills and capabilities to ensure a challenging and promising future. To be part of the successful elite, students must express creativity combined with acquired insights along with their natural born abilities. Reviewing material and focused learning is not enough – it is our responsibility as adults and educators to teach children how to think and not instruct them what to think. Unfortunately, few have the ability today to process information in a creative and inspired manner while taking into consideration individual needs and common scales of measurement.

Creative games for young children

The “KomoArt Education Games” provide a holistic solution for these important issues in a creative and unique way. The “KomoArt Education Games” is an innovative and exciting educational game that offers its child a well proven learning program that develops learning skills, thinking tools and creativity. Each unique educational game also cultivates the individual skills of each child and encourages him to strive for excellence. The broad pedagogic background accumulated at “KomoArt” in the development of interactive learning systems for the institutional and home-based fields provides educational games with a significant contribution to the development of thinking tools, creativity and encouragement of the child’s initiative and motivation for excellence.

Interactive educational games
The “KomoArt Education Games” goal is to cultivate and develop:
  • Independent thinking
  • Natural curiosity
  • Logical thinking
  • Drawing conclusions
  • Visual memory
  • Problem solving
  • Imagination and creative expression
  • Mathematical thinking
  • Language and communication
  • Divided attentiveness
  • Technological skills
  • Teamwork
  • Leadership skills
  • Working under stress
Educational games

Curriculum & Skills

Young learners have special needs and are at their prime of language development. Their concentration span is short, they learn intuitively and similarly to the way they acquire their first language. In other words, acquiring speaking and listening skills before reading and writing skills. They are curious and eager to learn while having fun. Catering to all these specifications is extremely difficult.
KomoArt’s” products are the only ones on the market that answer these cognitive/pedagogical needs of the young learner.

Challenging Educational Games

Added Value of the “KomoArt  Education” Products:

  • Teaches words and phrases through games
  • Postpones reading and writing skills to later stages of language acquisition
  • Repeats and recycles vocabulary items in many ways
  • Repeats vocabulary using different cognitive levels of difficulty: word identification, categorization, guessing skill activities, intuitive comprehension
  • Democratic environment allows children to stop or continue at any time
  • The only full “school-in-a-box” approach course with one complete curriculum and many multiple media options such as: video & audio, books, games, cards and teacher guides
  • The teacher guide provides detailed lesson plans. It trains and teaches teachers how to use multiple media and changes their teaching approach.
  • Allows learners to evaluate themselves and their peers without any fear.
Educational Book Series

In order to be able to understand how the products suit the EFL new curriculum in Israel, “KomoArt  Education” has studied and listed the following points:

  • International standards for evaluating multiple media content
  • Young Children’s pedagogical needs
  • Features of the “KomoArt”  products
  • “KomoArt  Education‘s” New Curriculum Correlation Chart
  • “KomoArt  Education’s” Assessment and Evaluation Correlation with the New Curriculum
  • The Common Goals shared by the New Curriculum and “KomoArt  Education”

International standards for evaluating multiple media content:

  • Strong emphasis on children’s cognitive psychology
  • Young children’s pedagogical needs
  • Level of interest and appropriateness for children
  • Flexibility in levels and classes
  • Variety of learning and teaching styles
  • Level of teacher facilities and tools such as: teacher guide, extra materials
  • and support
  • Accepted curriculum
Interactive educational games

“KomoArt  Education” bases its products on the above principles. It has researched international curricula as well as the Israeli one. Based on this extensive research, “KomoArt  Education” has designed products suitable for children in multi-level classes. Since the products were also designed for LD and physically disabled learners, it serves many needs and learning styles.

  • Young Children’s Cognitive Psychology is based on the following principles:
  • Constructivism, children learn through doing
  • Trial and error, children learn by correcting their own mistakes
  • Problem solving and exposure, children need to be exposed to problems
  • and learn to solve them on their own.
  • Curiosity, children enjoy challenges and like many stimuli
  • Imagination, children have a well-developed imagination which takes them to new worlds
  • Fearlessness, children are not afraid of or intimidated by making mistakes
  • Concrete thinking, children move from concrete to abstract concepts
  • Visual memory, children have a strong visual memory
  • Independence, children lack ability to plan independently
  • Spatial orientation, children lack spatial orientation
  • Logical thinking, children move from disorder to logical thinking
  • Senses, children develop a better understanding through all of the different senses.
Challenging Educational Games

 Young Children’s pedagogical needs:

  • Children have a short concentration span and need to change activities very often
  • Children need to repeat newly acquired information in many diverse ways
  • Children lack collaboration skills: they play alone in the company of others
  • Children are naturally curious
Games for developing thinking

Features of the “KomoArt  Education” Products

Pedagogical advantages:

  • Amusing and arousing curiosity
  • Avoids “drill and kill” by introducing 3 dimensional and multiple media (blocks, mats, cards, books) solutions
  • Allows for integration of different skills
  • Introduces generic topics such as my home, food, clothing, professions,
  • colors, etc
Interactive educational games

Cognitive advantages:

  • Allows integration of diverse skills in many fields of knowledge (beyond English): science, music, arts, technology
  • Gives opportunities for “learning through doing” processes
  • Emphasizes collaborative learning, allows for individualization in a group
  • Allows for exploration & experimentation
  • Allows for experiential rather than theoretical learning
  • Develops visual memory
  • Develops the ability to plan and work independently
  • Develops logical thinking
  • Develops collaborative skills
Educational wooden products for young children

The “KomoArt Education” team wishes you a fun, enjoyable and challenging games!


The “KomoArt Artisan workshop” designs unique artwork made of metal and glass. Each unique glass statue is meticulously created by hand and emphasizes a clean design that combines a flowing harmony of colors.

The “KomoArt Artisan workshop” also offers its clients a series of original numbered artistic prints with unique stickers on canvas, plexiglas and glass in various sizes for children and adults.

The “KomoArt Eduction” line includes unique learning kits with engaging books and games.

The “KomoArt Education” line provides young and adult users the ability to “co-play” and enjoy the advantages of a multi-age enriching experience.


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